Learning Experience Designer
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UX Strategy: Creating a Content Management System for Duke University

Developing a Project Repository for the Wired! Lab

“Augmenting Scoletta del Carmine,” a VR experience about a fifteenth-century space that originally functioned as the seat of the Carmelite confraternity in Padua, Italy. Because of its focus on interoperable design and management of cultural heritag…

“Augmenting Scoletta del Carmine,” a VR experience about a fifteenth-century space that originally functioned as the seat of the Carmelite confraternity in Padua, Italy. Because of its focus on interoperable design and management of cultural heritage, it was selected for client-facing Wired! Lab publication.

challenge

The Wired! Lab for Digital Art History & Visual Culture, a department at Duke University that explores visual and material culture through critical engagement with digital technologies, was having trouble managing student projects. They wanted to create a new repository system to archive, preserve, analyze, maintain, and access projects.

approach

Beginning with a heuristic analysis of the problems within the existing repository systems Wired! used, our four-person student design team moved through user research, scenario-mapping, and paper and digital prototypes, to create a set of design recommendations.

role

Developed personas of users, curated potential repository systems for Wired!, managed deliverable deadlines and project requirements, and edited final report for content and grammar.

Results

The Wired! Lab implemented the majority of our design recommendations for creating a formal, unified project repository system, as well as curating the top projects for website publication.

SYStem process flow models